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Credits are not exempt and trade income is also not exempt. One correction: Supply upgrades reduce credit, crystal and metal income. Our Sins of a Solar Empire: Diplomacy +11 trainer is now available for version 1.38 TRINITY and supports STEAM. You can build tradeports without dimishing returns, while the same does not hold true for orbital refineries.Įach planet that the tradechain is extended also adds roughly 0.1 trade income to ALL of your tradeports and if sufficently allied, allied trade chains count also towards your trade chain. Name: sins of a solar empire rebellion 1.85 Platform: steam Build: 1. The mentioned scaling of tradeports is the main factor. Please post in this topic if you run into any issues 1 Like. Sins of a Solar Empire: Rebellion - Stellar Phenomena®. Sins of a Solar Empire: Rebellion® - Outlaw Sectors DLC. Allegiance doesn't affect trade income but does affect mine output, don't recall how much that affects refineries but I am pretty sure it does and even if it doesn't you will still get better results from more trade ports as each port improves all of them. The Sins of a Solar Empire: Rebellion cheats have been updated Changes: Released trainer with 10 cheats. Content For This Game Browse all (5) Sins of a Solar Empire: Rebellion - Minor Factions DLC. Supply upgrades reduce crystal and metal income, but don't hurt money. Money can buy all the metal and crystal you need and money is the one thing you will have in abundance in the late game. Originally posted by Khan Boyzitbig of Mercia:Trade ports scale heavily with empire size, refineries don't. In order to be able to use the mod you will need game version 1.93 with Stellar Phenomena, Forbidden Worlds, Outlaw Sectors and Minor Factions DLC installed.